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A Journey Through Cultures - Metaphors for Guiding the Design of Cross-Cultural Interactive Systems (Paperback, 2013 ed.):... A Journey Through Cultures - Metaphors for Guiding the Design of Cross-Cultural Interactive Systems (Paperback, 2013 ed.)
Luciana Cardoso De Castro Salgado, Carla Faria Leitao, Clarisse Sieckenius de Souza
R3,347 Discovery Miles 33 470 Ships in 10 - 15 working days

A Journey Through Cultures addresses one of the hottest topics in contemporary HCI: cultural diversity amongst users. For a number of years the HCI community has been investigating alternatives to enhance the design of cross-cultural systems. Most contributions to date have followed either a 'design for each' or a 'design for all' strategy. A Journey Through Cultures takes a very different approach. Proponents of CVM - the Cultural Viewpoint Metaphors perspective - the authors invite HCI practitioners to think of how to expose and communicate the idea of cultural diversity. A detailed case study is included which assesses the metaphors' potential in cross-cultural design and evaluation. The results show that cultural viewpoint metaphors have strong epistemic power, leveraged by a combination of theoretic foundations coming from Anthropology, Semiotics and the authors' own work in HCI and Semiotic Engineering. Luciana Salgado, Carla Leitao and Clarisse de Souza are members of SERG, the Semiotic Engineering Research Group at the Departamento de Informatica of Rio de Janeiro's Pontifical Catholic University (PUC-Rio).

A Journey Through Cultures - Metaphors for Guiding the Design of Cross-Cultural Interactive Systems (Hardcover, 2013 ed.):... A Journey Through Cultures - Metaphors for Guiding the Design of Cross-Cultural Interactive Systems (Hardcover, 2013 ed.)
Luciana Cardoso De Castro Salgado, Carla Faria Leitao, Clarisse Sieckenius de Souza
R2,957 Discovery Miles 29 570 Ships in 10 - 15 working days

"A Journey Through Cultures" addresses one of the hottest topics in contemporary HCI: cultural diversity amongst users. For a number of years the HCI community has been investigating alternatives to enhance the design of cross-cultural systems. Most contributions to date have followed either a 'design for each' or a 'design for all' strategy.

"A Journey Through Cultures "takes a very different approach. Proponents of CVM - the Cultural Viewpoint Metaphors perspective - the authors invite HCI practitioners to think of how to expose and communicate the idea of cultural diversity. A detailed case study is included which assesses the metaphors' potential in cross-cultural design and evaluation. The results show that cultural viewpoint metaphors have strong epistemic power, leveraged by a combination of theoretic foundations coming from Anthropology, Semiotics and the authors' own work in HCI and Semiotic Engineering.

Luciana Salgado, Carla Leitao and Clarisse de Souza are members of SERG, the Semiotic Engineering Research Group at the Departamento de Informatica of Rio de Janeiro's Pontifical Catholic University (PUC-Rio)."

Semiotic Engineering Methods for Scientific Research in HCI (Paperback): Clarisse Sieckenius de Souza, Carla Faria Leitao Semiotic Engineering Methods for Scientific Research in HCI (Paperback)
Clarisse Sieckenius de Souza, Carla Faria Leitao
R882 Discovery Miles 8 820 Ships in 10 - 15 working days

Semiotic engineering was originally proposed as a semiotic approach to designing user interface languages. Over the years, with research done at the Department of Informatics of the Pontifical Catholic University of Rio de Janeiro, it evolved into a semiotic theory of human-computer interaction (HCI). It views HCI as computer-mediated communication between designers and users at interaction time. The system speaks for its designers in various types of conversations specified at design time. These conversations communicate the designers' understanding of who the users are, what they know the users want or need to do, in which preferred ways, and why. The designers' message to users includes even the interactive language in which users will have to communicate back with the system in order to achieve their specific goals. Hence, the process is, in fact, one of communication about communication, or metacommunication. Semiotic engineering has two methods to evaluate the quality of metacommunication in HCI: the semiotic inspection method (SIM) and the communicability evaluation method (CEM). Up to now, they have been mainly used and discussed in technical contexts, focusing on how to detect problems and how to improve the metacommunication of specific systems. In this book, Clarisse de Souza and Carla Leitao discuss how SIM and CEM, which are both qualitative methods, can also be used in scientific contexts to generate new knowledge about HCI. The discussion goes into deep considerations about scientific methodology, calling the reader's attention to the essence of qualitative methods in research and the kinds of results they can produce. To illustrate their points, the authors present an extensive case study with a free open-source digital audio editor called Audacity. They show how the results obtained with a triangulation of SIM and CEM point at new research avenues not only for semiotic engineering and HCI but also for other areas of computer science such as software engineering and programming. Table of Contents: Introduction / Essence of Semiotic Engineering / Semiotic Engineering Methods / Case Study with Audacity / Lessons Learned with Semiotic Engineering Methods / The Near Future of Semiotic Engineering

The Semiotic Engineering of Human-Computer Interaction (Paperback): Clarisse Sieckenius de Souza The Semiotic Engineering of Human-Computer Interaction (Paperback)
Clarisse Sieckenius de Souza; Series edited by Bonnie A. Nardi, Victor Kaptelinin, Kirsten A. Foot
R1,475 Discovery Miles 14 750 Ships in 10 - 15 working days

A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction. In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relationship between user and designer. Semiotics is the study of signs, and the essence of semiotic engineering is the communication between designers and users at interaction time; designers must somehow be present in the interface to tell users how to use the signs that make up a system or program. This approach, which builds on-but goes further than-the currently dominant user-centered approach, allows designers to communicate their overall vision and therefore helps users understand designs-rather than simply which icon to click. According to de Souza's account, both designers and users are interlocutors in an overall communication process that takes place through an interface of words, graphics, and behavior. Designers must tell users what they mean by the artifact they have created, and users must understand and respond to what they are being told. By coupling semiotic theory and engineering, de Souza's approach to HCI design encompasses the principles, the materials, the processes, and the possibilities for producing meaningful interactive computer system discourse and achieves a broader perspective than cognitive, ethnographic, or ergonomic approaches. De Souza begins with a theoretical overview and detailed exposition of the semiotic engineering account of HCI. She then shows how this approach can be applied specifically to HCI evaluation and design of online help systems, customization and end-user programming, and multiuser applications. Finally, she reflects on the potential and opportunities for research in semiotic engineering.

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